﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine.UI;

namespace ProjScan.RecordManager
{
	// Token: 0x0200028C RID: 652
	internal class TextRecordManager : ComponentRecordManager<Text, TextAssetData>
	{
		// Token: 0x06001132 RID: 4402 RVA: 0x00050DB8 File Offset: 0x0004EFB8
		public override TextAssetData CreateAssetData(int directoryId, Text component, string assetName)
		{
			return new TextAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000388 RID: 904
		// (get) Token: 0x06001133 RID: 4403 RVA: 0x00050DD4 File Offset: 0x0004EFD4
		public override string TableTag
		{
			get
			{
				return "uitext";
			}
		}
	}
}
